PAPER ROBOT BATTLE In Paper Robot Battle, each player equips their robot with a variety of items, then battle with them, choosing where to put their energy each turn. When you destroy your opponent's robot, you win! To set up, both players choose items to build their robots. Pick one helmet, one armor, and two weapons to equip your robot with. Neither player knows what their opponent will bring, so be ready for anything. Once both players are done, flip a coin to decide who goes first, then the first round begins! FLOW OF PLAY During each round, each player gets 4 energy tokens. The player going first assigns their energy to their items however they wish. Then the player going second does the same. Then each player attacks with their weapons, in the same order. In addition to keeping track of total damage taken, keep track of how much you take this round, it will be important. After all attacks are finished, the round ends, and a new one begins, with the player who went second now going first. In each round after the first, players get additional energy tokens equal to the amount of damage they took in the previous round. ITEMS Each item can have one or more markings of up to 4 different colors, each of which have a meaning. GREEN: The amount of energy required to use this item. You can only use an item if you put the required amount of energy on it. BLUE: The amount of extra armor this item provides. RED: The amount of dice you roll when you attack with this weapon. YELLOW: The amount of accuracy applied to this weapon's attacks; for each point of accuracy, add +1 to the result of each of this attack's die rolls. These marks can also appear alongside black writing, which changes their meaning. "Get GREEN (next turn)" means that you get that much extra energy on your next turn. "Ignore YELLOW" means you remove all accuracy from your opponent's attacks. "+RED" or "+YELLOW" mean that this item gives that much additional dice or accuracy to all of your attacks. An item with "+RED" doesn't attack, it only boosts your other attacks. COMBAT After powering one or more weapons, you attack with them. Roll dice equal to the amount of red marks the weapon has. Your opponent takes 1 damage for each die with a result equal to or greater than the opponent's armor. Each robot's armor starts at 3 and is increased by using items with blue marks, but can never exceed 6. If your weapon has yellow marks, increase the result of each die by +1 for each mark. Taking damage during a round causes you to gain that much energy during the next round. Once you've taken 10 total damage, your robot is destroyed and you lose. SPECIAL ITEMS A few items have special abilities that I wasn't able to properly explain on the item because of text space limitations. BOOMERANG (Miss = Refund): If attacking with this deals no damage, you get 1 energy next turn. LIGHTNING (Disable 1 foe item): After attacking with this (regardless of hit or miss), choose 1 item on your opponent's robot to disable next round. It will still be used this round, but during the next round it can't be used.